FLARToolkit Single & MultipleMarker Detection

What you will need: 1. Photoshop (any will do) 2. Papervision3D rev. 817 or later 3. FlarToolkit 4. ArToolkit Marker Generator (flash player 10) 5. webcam 6. Fash CS3 or Higher There are allready some great sites experimenting and writing tutorials about Augmented reality in flash. This is nothing new, just my experience in writing […]

Augmented Reality Drumkit by Squidder

Augmented Reality Drum Kit (demo #1) from squidder on Vimeo. source: squidder

PV3D – Interactive Shaded Cube

Ryan and myself wanted to figure out how to create have an interactive cube which uses a ShadedMaterial (MovieMaterial + Shader). Problem was that when you had a shadedmaterial you didn’t get any interactiveScene3DEvent’s back, when you used only the MovieMaterial and set it to interactive=true everything worked fine, but in combination with a shader […]

Brownian Motion + CollisionGrid

View experiment. Started reading Advanced Actionscript 3 Animation written by Keith Peters & Seb Lee-DeLisle (technical reviewer) so here’s a little experiment with grid collision using the FP10 Vector class. Let it run for a while and it creates a nice weird image. Brownian CollisionDemo: package {  import flash.display.BlendMode;  import flash.filters.BlurFilter;  import flash.display.Bitmap;  import flash.display.BitmapData; […]

Note – Most experiments make use of WismanAS3Lib

Ola peeps, some of my experiments use classes from wismanas3lib repository, so please get a copy from the repository so you can retrieve possible updates aswell. Or download them here (!! the classes will get updated so it’s better to use the googlecode repository !!). Thanx for the understanding! Cheers JW

Siftables, are AWESOME

MIT grad student David Merrill demos Siftables — cookie-sized, computerized tiles you can stack and shuffle in your hands. These future-toys can do math, play music, and talk to their friends, too. Is this the next thing in hands-on learning? Go and read his full bio on TED.

PV3D – Playing with light and cubes

Little thingy in between, playing with light in the most simplest way there is. It has no purpose…, but thought he why not. Click and drag the cube. On click the light will tween out of the center outside the cubes, onrelease move back to the center. At this point i’m still looking around to […]

PV3D – Changing Cube Materials at runtime

A little demo illustrating how to change cube materials at runtime. In this demo you can click to go to the next side of the cube. Or just use your left and right arrow keys, _sidesLeftToRight = ["back", "right", "front", "left"]; _currpageID = 0;   private function updateSkin():void {  var faceName:String = _sidesLeftToRight[(_currpageID % _sidesLeftToRight.length)]; […]

Just fun with dragging 3D Object

With many thanx to Andy Zupko. Next step adding more objects to it and apply some physics (JigLibFlash) to it. [UPDATE] Had to remove ground texture, file became way to big. /**  * with many thanx to: Andy Zupko  */ package {  // FLASH  import flash.filters.BlurFilter;  import flash.display.Sprite;  import flash.ui.Mouse;  import flash.display.Bitmap;  import flash.events.Event;   […]

JigLib Flash + Papervision3D Demo

I had to play immediately with the JigLibFlash library. Like always there is a learning curve, but the syntax is at least better written/understandable than Box2DFlash, which doesn’t mean that I don’t like Box2DFlash, cause I do! In this example you use the mouse to move the magenta ball, when you keep your mouse at […]

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