JigLib Flash + Papervision3D Demo

I had to play immediately with the JigLibFlash library. Like always there is a learning curve, but the syntax is at least better written/understandable than Box2DFlash, which doesn’t mean that I don’t like Box2DFlash, cause I do! In this example you use the mouse to move the magenta ball, when you keep your mouse at […]

JigLib Flash – 3D Physics Engine

It’s ported from the c++ open source physics engine JigLib. The current 3D rendering engine used in the examples is Papervision 3D. At the moment they are improving JigLibFlash and adding new features. They say it still in the early stages, but there is allready a really nice example up at jilibflash.googlecode.com. For the repository: […]

Papervision3D + Loading Collada

Playing around with collada (dae) files which use textures. You can get lots of models at google’s 3D warehouse, check it and start playing around with it. Its really easy! package { // import flash import flash.filters.BlurFilter; import flash.display.StageScaleMode; import flash.display.StageAlign; import flash.display.Sprite; import flash.events.Event; //import main papervision assets import org.papervision3d.cameras.Camera3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.render.QuadrantRenderEngine; […]

Fun with Ribbons3D

Old experiment I found with the ribbon3D class thought might as well post it. With many thanx to Soulwire for writing this class. Based on where your mouse positions it tweens to that location via bezier points. package {  // papervision  import org.papervision3d.core.effects.view.ReflectionView;  import org.papervision3d.lights.PointLight3D;  import org.papervision3d.materials.shadematerials.FlatShadeMaterial;  import org.papervision3d.objects.DisplayObject3D;    // tweenmax  import gs.TweenMax;  import […]

GoogleMaps API – SimpleDemo

Simple demo showing google maps in flash, add a marker as an overlay with a listener to open its information window. (Up at codexperiments.googlecode.com). package {  // flash  import flash.geom.Point;  import flash.events.Event;  import flash.display.MovieClip;    // google maps  import com.google.maps.Map;  import com.google.maps.MapEvent;  import com.google.maps.MapType;  import com.google.maps.LatLng;  import com.google.maps.InfoWindowOptions;  import com.google.maps.MapOptions;  import com.google.maps.overlays.Marker;  import com.google.maps.MapMouseEvent;  import […]

Experiments downloads available asap

As soon as possible I will commit all the experiments you find on this blog to codexperiments.googlecode.com. At the moment it’s an empty repository. This will be updated soon!

Slider with Friction – Component (wismanas3lib)

New component added in wismanas3lib at googlecode. In this example the vertical slider has less friction and has its friction restricted to its boundaries where the horizontal slider has no restrictions. Play around with it and if you like it get it from my svn repository here. It is very easy to use: (update in […]

Droppin’ Boxes

A Little experiment with Box2DFlash and papervision3D

Christmas Ribbons

Merry Christmas to you all!! (click on the image)With many thanx to soulwire for the code!

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