Club Galactik is LIVE!!!
I’m proud to tell everyone that the company where I work, VirtualFairground / BigwheelStudio, has released Club Galactik’s 3D Avatar Creator! Go check it and start creating your own Avatar! And do not forget to Keep checking the site cause there is a lot more to come!
Hope you all like it!!
Press release:
Virtual Fairground previews [...]
FLARToolkit Single & MultipleMarker Detection
What you will need:
1. Photoshop (any will do)
2. Papervision3D rev. 817 or later
3. FlarToolkit
4. ArToolkit Marker Generator (flash player 10)
5. webcam
6. Fash CS3 or Higher
There are allready some great sites experimenting and writing tutorials about Augmented reality in flash. This is nothing new, just my experience in writing the code to create a simple version [...]
Augmented Reality Drumkit by Squidder
Augmented Reality Drum Kit (demo #1) from squidder on Vimeo. source: squidder
Flash Press by NoPonies
Flash Press is simply an AMFPHP and Zend_AMF service for connecting to Wordpress. The purpose of the project is to allow for using Wordpress as a CMS for Flash websites etc. Currently it only supports read operations from the Wordpress database. However, they are looking at adding write support.
It’s still in development but a nice [...]
PV3D - Interactive Shaded Cube
Ryan and myself wanted to figure out how to create have an interactive cube which uses a ShadedMaterial (MovieMaterial + Shader). Problem was that when you had a shadedmaterial you didn’t get any interactiveScene3DEvent’s back, when you used only the MovieMaterial and set it to interactive=true everything worked fine, but in combination with a shader [...]
Brownian Motion + CollisionGrid
View experiment.
Started reading Advanced Actionscript 3 Animation written by Keith Peters & Seb Lee-DeLisle (technical reviewer) so here’s a little experiment with grid collision using the FP10 Vector class. Let it run for a while and it creates a nice weird image.
Brownian CollisionDemo:
package
{
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.DisplayObject;
import flash.display.Sprite;
public class [...]
PV3D - Playing with light and cubes
Little thingy in between, playing with light in the most simplest way there is. It has no purpose…, but thought he why not. Click and drag the cube. On click the light will tween out of the center outside the cubes, onrelease move back to the center. At this point i’m still looking around to [...]
PV3D - Changing Cube Materials at runtime
A little demo illustrating how to change cube materials at runtime. In this demo you can click to go to the next side of the cube. Or just use your left and right arrow keys,
_sidesLeftToRight = ["back", "right", "front", "left"];
_currpageID = 0;
private function updateSkin():void
{
var faceName:String = _sidesLeftToRight[(_currpageID % _sidesLeftToRight.length)];
var material:MovieAssetMaterial = new MovieAssetMaterial(_list[_currpageID], true, [...]
Just fun with dragging 3D Object
With many thanx to Andy Zupko. Next step adding more objects to it and apply some physics (JigLibFlash) to it.
[UPDATE] Had to remove ground texture, file became way to big.
/**
* with many thanx to: Andy Zupko
*/
package
{
// FLASH
import flash.filters.BlurFilter;
import flash.display.Sprite;
import flash.ui.Mouse;
import flash.display.Bitmap;
import flash.events.Event;
// PAPERVISION
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.core.proto.LightObject3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.special.CompositeMaterial;
import org.papervision3d.view.layer.util.ViewportLayerSortMode;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.core.math.Quaternion;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.core.math.Plane3D;
import org.papervision3d.core.math.Number3D;
import [...]
The Eco Zoo, wins the S.O.T.Y
And yet another great year has passed by called 2008 and the winnen at thefwa is….
The Eco Zoo. Totally agree with the judges in this case, the guy who made it created his own 3D enigne for it called Sharikura 3D (I hope he is still working on it to make it opensource). Check this [...]