Augmented Reality Drumkit by Squidder

Posted on March 20, 2009
Filed Under Actionscript 3.0, experiments, Interaction, Opensource | 4 Comments


Augmented Reality Drum Kit (demo #1) from squidder on Vimeo. source: squidder

Comments

4 Responses to “Augmented Reality Drumkit by Squidder”

  1. aaa on January 7th, 2010 4:55 pm

    man it doesnt start.

  2. Giulio Grasso on January 14th, 2010 6:38 pm

    Hi,
    nice done…
    did you use
    if(_detector.detectMarkerLite(_raster,64)&&_detector.getConfidence()>0.3)
    to detect when the marker it’s not detected?

    check it out my business card in Augmented Reality:
    http://giuliograsso.biz/

    I was investigating how to:
    1. Make interaction with the user without interrupting the detection. This should happen withoit hardware interaction (mic, keyboard, mouse), but simply with fingers detection)
    2. Most important: how to make Augmented reality markless…I know it’s possible but i don’t know how…

    Hope you are interested in those topics…if so, mail me ;)
    dooooei,
    Giulio

  3. FLARToolKit链接大放送(English) | 增强现实爱好者(AR爱好者) Augmented Reality on May 31st, 2011 5:52 am

    [...] AR DrumKit http://blog.jwwisman.nl/2009/03/20/augmented-reality-drumkit-by-squidder/ [...]

  4. brian ofsie on December 17th, 2011 1:41 pm

    Related……

    [...]just beneath, are numerous totally not related sites to ours, however, they are surely worth going over[...]……

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